Combos

Currently there is 12 combos, in order to activate a combo you need: At least one weapon and one hat from the combo. For example: to activate the Wizard combo, just wear a wizard hat and get the thunder staff OR wizard hat with charge blast or fire spell!

1.Ninja Combo:

Weapons: Sharp Tingies, Dual Katana

Hats: Sneaky Mask

Gives x2 damage for those weapons

2.Wizard Combo:

Weapons: Ultra Staff of Thunder, Ultra Spear, FireSpell, and Charge Blast

Hats: Wizard Hat

Gives +1 damage for those weapons (+1 is A LOT)

3.Soldier Combo:

Weapons: Boxing Bloooves

Hats: Trooper Hat

Gives x2 damage for those weapons

4.Nerd Combo:

Weapons: Nerd Man

Hats: Smart Hat

Gives x2 damage for those weapons

5.General Combo:

Weapons: The Boot

Hats: Commander Hat

Gives +1 damage for those weapons (+1 is A LOT)

6.Cowboy Combo:

Weapons: Horse Stampede

Hats: Yeehaw Hat

Gives x2 damage for those weapons

7.Knight Combo:

Weapons: Knight's Lance, Knight's Spear

Hats: Knight Hat

Gives x2 damage for those weapons (TIP: the knight's lance and spear are x15 damage to boss!)

8.Nurse Combo:

Weapons: Kat

Hats: Nurse Hat

Gives x2 damage for those weapons

9.Toga Combo:

Weapons: Fish Spit

Hats: Toga

Gives +.5 damage for those weapons (+.5 is A LOT)

10.King Combo:

Weapons: Kings Sword

Hats: Legend Crown

Gives +.7 damage for those weapons (becomes same as master sword!)

11.Beast Combo:

Weapons: Beast Blade

Hats: Beast Helm

Gives x2 damage for those weapons (this means it has x3 more knockback than the Midnight Shriek)

12.Spinny Combo:

Weapons: Boomerange

Hats: Spinny Hat

Gives x2 damage for those weapons

13.FUSION combo:

Weapons: DUO FUSION BLADE

Hats: FUSION HELM

Gives x2 damage for fusion blade